Happy New Year! + IPD Names Poll

Hello everyone, I hope you had some nice holidays and this new year has found you all well!

The topic for today’s post is a little something that has been causing some minor problems among the retranslation team, which is why we wanted to ask you all. As you’re the people who will be using our patch in the end, and this concerns you all directly, we decided to make a little poll due to the following:

We have considered changing the names for several of the 100 IPDs in order to make them more accurate (and make them sound like proper names in some cases) and to correct the problem that some of the Hymmnos texts that were supposed to display their names in Hymmnos font didn’t match them, but instead matched the name of another IPD.

However, one of the points that was made by a member of the team against doing this was that these changes would cause confusion and gameplay problems to the players due to the different names making it hard to find the IPDs that are more useful during combat as well as complicating unnecessarily the Dive Therapy sessions needed to cure them due to making it harder to find in the guides the IPDs that have these skills as well as the choices needed to cure them flawlessly.

However, other members argued that the players could also refer to the IPDs by their catalog numbers, and additionally, given all the changes we’ve made in our relocalization in order to improve the quality of the translation (Talk Topic names, item names, location names, Therapy texts and Therapy choices wording), most likely the guides won’t be applicable in most cases anymore.

Given the previous arguments, it won’t be possible for just us to come to a consensus on this matter, so here I leave the poll for you all to help us decide which road we should take here, so make sure to vote for the option you find the best! Thanks for reading this, and we greatly appreciate your help and support!

[cardoza_wp_poll id=2]

PD: The first round of playtests is almost done, and so far, we’ve found and corrected pretty much all of the typos and grammar mistakes that escaped our editing process. However, we have also encountered a rather annoying bug we’re doing our best to fix.

Update 10/02/2014:  And the poll has been closed. Thank you for all your opinions and votes!

Beginning Playtest Period!

Hello, everyone! I hope things have been great the last few months for you all!

As you all can see, we’ve revamped the blog’s appearance, as well as added the logo we’ve decided to use to represent our retranslation project. It shouldn’t be news for anyone, but for those out there that don’t know, it’s called Project Metafalica, like a very certain important project that took place centuries prior to the game’s story.

And well, as the title states, we’re pretty much done with everything now. Right now, we’re working on the final touches for the patching program to then begin a closed beta-test period, after which we’ll finally release the retranslation for the enjoyment of you all. Currently we aren’t looking for volunteers, as we want first to ascertain for ourselves that there are no major problems with the game as we have it right now, but if we ever change our minds about it, this is the first place where we will be announcing it.

I know we have taken a long time to get to this point, but now, we’re right on the home stretch, so while I can’t give any release dates or anything like that, at the least I can say that the long wait should be nearing its end now.

Yet another step closer…

Hello, everyone out there!

Once again, I’m here to give you all an update on how the project has been going, although I think it shouldn’t be really necessary if you have been paying attention to the A Reyvateil’s Melody forum threads and the comments on the previous entries of the blog. XD

Still, now it’s time to officially announce we’ve finished editing the texts, so now the only step we’re still missing before moving on to the playtest phase is finalizing a few of the names of the Costumes used by the Reyvateils, as well as the names by a few of the characters summoned by their Song Magic, so we can subtitle the videos and modify the name graphics we still have pending. So yes, we’re pretty close to the end now, so expect to see some more updates soon.

I’ll come again to tell you all once playtesting begins, so keep an eye out on it! Once again, thank you all for your patience and support!

PD: Oh, I almost forgot about this. We’re still having one minor problem to which we haven’t been able to find a solution: the Dolby Surround version of the opening movie most likely won’t be subtitled because we haven’t found any tools that support the remuxing of .adx and .ac3 files into the .sfd video container used by the game, according to our graphics expert Soukyuu. If we can’t solve that before we have finished the tests, I’m afraid that it’ll have to stay as it is right now. However, the normal version will indeed have subtitles, like all other movies in the game that have voices or texts, so you won’t be missing out much.

Current Status Report

Hello, everyone! I hope this year has found you all well!

This time, I’ve come to report to you all how’s the current status of the retranslation project, given how much time we’ve left this blog inactive.

Currently, as you all know, all of the texts have been translated, and thus we’re currently in the review and editing phase. So far, we’ve done two passes on the main storyline, Cosmosphere, and Infelsphere texts, while the other texts, which go from parts of the menu texts to the NPC conversations and Talk Topics, have underwent one pass. Therefore, we still have some minor spelling and grammar mistakes in them that we have to fix, and our only active editor, void, is quite busy right now with real life issues, so that’s why it has been going so slowly. However, we’re pretty close to finishing the project, so once we have finished the second pass we’ll most likely begin with the beta-test period, and depending on how many things still need fixing at that point, we’ll see if there will be any need for additional revisions to the script. Once we’re sure that everything is as good as we can make it, we’ll make the patch and post it here so you all can enjoy the storyline as it should have been released in the first place.

That’s for the text, but for other matters, such as graphics and video, I think we have finished with it, as our graphic editor, Soukyuu, already took care of modifying the ones that had texts that required modifications due to name changes. Likewise for the videos, as they all have been subtitled so you all don’t have any problems following what happens during them. The only matter still remaining here would be subtitling the Cosmosphere outro videos due to changes in the costume names and to the fact that we changed Jakuri’s name, which will be done as soon as we have reached a consensus on which costume names will be changed and which ones will be left as they were in the official localization. However, that shouldn’t take too long to do.

Finally, on the programming and bug related-matters, I can only say that we fixed the bug that didn’t show some Hymnos glyphs in a few of the dialogues, the problem with the two tutorial entries I described in one of my previous posts, the text corruption in the IPD contact texts; and additionally, we fixed a issue with a wrong image being displayed in Luca’s Lv. 6 and upwards Cosmospheres in the Extra menu, both in the Event Replay and Reyvateil Catalog sections. We also restored the gradients to graphics such as the IPD contact graphics, which appeared colorless and hard to read in the official localization.

Well, that’s everything I have to report, so I’ll have to leave you all for now. As always, thank you to everyone for your support and for being so patient in awaiting for us to finish with this project. We’ll be sure to do everything we can so you’re satisfied with its final results!

Translation Phase finished!

Hello, everyone!

I know it has been some time since the last post, but now, I’m pleased to announce that every single bit of text in the game has been retranslated!
That is, the longest phase of the project has finally reached its end!

Now, we have to do some reviewing, consistency checks and finally, beta testing, but hopefully that shouldn’t take nearly as long as the translation itself had, so hopefully, it won’t take other year for the project to finally reach its conclusion.

A little update

Ok, just chiming in to tell everyone that we’re approaching to the end of the menu texts, as there are only three files for it remaining: the Current Objectives texts, the profile character texts from the Status screen, and the texts related to Dualithnode Crystals.

Aside of this, I also have a little new to announce: remember that I said that there were a few problems that would require ASM hacking to solve? Actually one of them got solved thanks to void and the research he recently did in the Extra menu entries. That is, now the tutorials that tell how to evolve Song Magic in battle, and how to trigger Synchronicity can now be triggered! Here’s a pic to demonstrate this:

The Lost Tutorials, now restored and visible to every player!

I’m not sure if we could classify this as a bug-fix or a restoration of dummied-out features (as they couldn’t be triggered in the JP version either), but I hope it also serves of help whenever you get to play through our version of the game~

Current Report

Hi everyone, aquagon over here.

First, I’d like to apologize for saying we’d be able to release the project by the end of the previous year, given that due to different circumstances, the progress on it slowed down after the great boost in activity it had gotten at the beginning of 2011, and because of it, we haven’t finished yet. Again, I’m very sorry, and I hope we’ll be able to finish this soon.

Anyway, on the progress report, I can say we’ve advanced quite a lot: as you all can see in the Project Status page, we recently finished off both sides of the Infelsphere, all of the Talk Topics and Synchro Topics, Frelia’s Binary Field, and we’ve done quite a lot of work in the menu texts (which are arguably the part of the games with the most number of text).

Image editing has been completed as well and video editing has advanced quite a lot, thanks to Soukyuu’s efforts and diligent work, while void has done a remarkable job at editing everything that we the translators have written, both to make the lines be more readable, and to make them fit into the visible boundaries the game gives us.

As for the texts we haven’t yet retranslated, here’s a little insight on them:

  • NPC dialogues
  • Overheard conversations
  • The objectives text that appears on the bottom of the map (the one called up by pressing Start)
  • The Current Objective texts
  • Some optional Cosmosphere scenes and texts
  • Dive Therapy texts and dialogues
  • Extra menu-related texts
  • Catalog-related etxts
  • Status screen profiles

We’re each day getting closer to the end, but that doesn’t mean we can slack off due to all the work that remains. I hope that you all will continue patiently awaiting for the project’s completion, and once again, thank you for all your support.

Frelia’s Binary Field, fourth installment

Hello! I am nearly done retranslating Frelia’s Binary Field. Here is a feast of specimens from my recent work on it.

The word 狙う is repeatedly translated as to try to kill, when it should be something more like to go after:

Fururu(203) :2:2:
EN::Somebody’s trying to kill me. Why am I chased after by the person in a penguin costume?
NEW:That someone is out to get me. And not just anyone, but some strange person in a penguin costume.

Is it that unbelievable that a woman might be rich, without being the daughter of a rich man?

Fururu(203) :5:5:
EN::I’m not like a wealthy man’s daughter or anything. It’s so odd someone has been trying to get me for a long time.
NEW:I’m not that rich, so it’s weird that they keep coming after me.

Here Fururu uses “he” to refer to the person chasing her, then goes on to say that that person is a woman:

Fururu(203) :7:7:
EN::Why me? There were so many other people at the cafe. He knew I wasn’t alone. Why didn’t he pick someone else?
NEW:But they could see that I had someone with me at my table. Why not choose someone who was alone?

Fururu(203) :8:8:
EN::Besides, I think the person in the penguin was a woman. I don’t think she liked me.
NEW:Plus, it was a woman in that penguin suit. So I don’t think she came after me just because she was attracted.

More use of “he” for female characters:

Misha(197) :121:121:
EN::Our boss thought about it, and he wants you to come back, even though you rejected.
NEW:So with that in mind, the Boss decided to try to get you back. Regardless of your refusal.

A new favorite for awkward phrasing:

Miwa(152) :129:129:
EN::I won’t let you go.
NEW:Hmph! You’re not getting away!

(150) :130:130:
EN::I won’t let you not to let her go.
NEW:Stop right there. You’re not getting past me.

Total meaning breakdown:

Miwa(152) :139:139:
EN::She didn’t do any help for them except stopping us from chasing Misha for a few second.
NEW:Oh, but she did succeed in buying Misha enough time to escape. Just a few seconds, though…

Kuroaki(202) :140:140:
EN::Sorry for protecting us.
NEW:…Sorry to distract you.

Miwa(152) :141:141:
EN::I didn’t protect you guys at all.
NEW:Oh, don’t worry about it.

Underwater world domination!

(No name)(130) :170:4294967295:
EN::Their power expands more and more underwater, and it is only a matter of time before they conquer the world.
NEW:The Syndicate’s underground influence expanded, until they were one step short of world conquest.

Inexplicably vulgar and inaccurate narrator:

(No name)(130) :171:4294967295:
EN::However, Kuroaki doesn’t give a shit about it.
NEW:But Kuroaki thought nothing of it. He did not disapprove in the least.

I never thought someone could mistake “dilution” for “delusion”:

Kuroaki(202) :19:19:
EN::Let’s say…you have a big ambition. It’s almost more a dilution than an ambition.
NEW:Say you have some outrageous ambition. No, it would be better to call it a delusion than an ambition.

Mid-sentence first-person to second-person shift:

Kuroaki(202) :21:21:
EN::But someone comes up to me, saying, “I’ll help you make your dream come true right now,” then what would you do?
NEW:What would you do if you saw, with your own eyes, an easy way to make it happen?

Collapsing a meaningful admonition into a snide dismissal:

Miwa(152) :24:24:
EN::Cut the crap and be realistic, Fururu.
NEW:Don’t think about idealistic solutions. This is about more than just being able to realize your dreams for the future.

Meaning reversal:

Miwa(152) :26:26:
EN::Whatever ambitions, or even delusions you have are futile.
NEW:You would gain the kind of power that might let you realize even more than that delusion.

The translation here had two possible interpretations, both wrong:

Miwa(152) :53:53:
EN::Their boss seems to like you, but definitely not me.
NEW:I guess the boss likes you, but the others don’t seem to.

Totally unnecessary intensification:

Kuroaki(202) :11:11:
EN::Wiser words were never said.
NEW:…Right. I will.

Sheesh… Misspeling of a character’s name, followed by bewilderingly inappropriate crude humor.

Misha(197) :50:50:
EN::It’s not that simple. Reiju, go!
NEW:Could it be that simple? Reisu!

Reish(151) :51:51:
EN::Yes, Lady Misha. Equipment complete!
NEW:Yes, Misha−Sama. Equipped!

Reish(151) :52:52:
EN::Bring it on, Mitsubiyotchi!
NEW:…All right, show me what you’ve got!

Miwa(152) :53:53:
EN::You’ll regret calling me that!
NEW:You asked for it!

Synthesis, Speechlessness, and Snark

Sasha’s synthesis events were pretty good overall, though there are the usual instances of awkward grammar and Cloche using painfully improper speech, like:

JP: 店のおじさんだったかしら?
EN: Was it a shopkeep guy?
NEW: Did he work at the store?


JP: というよりも、今の時点でまったくわけのわからないものになってるから…。
EN: More like, I have no idea what it is right now so...
NEW: More precisely, I have no idea what it is at this point...

My favorite part of doing synthesis with Sasha, though, is when something like this happens:

JP: 簡単に言うと、強力なD波をジェネレートするための機械です。あまりに強力すぎて、
EN: To sum it up, it's a machine that generates strong D-waves.
  It's so strong that using it in the Binary Field causes
  inconsistencies. So in a programmed virtual world, using this
NEW: Put simply, it's a machine to generate powerful D-waves.
  They're so strong that using it in the Binary Field causes
  localized discrepancies. Therefore, using this in a programmed
  virtual world would...

Everyone else: ...

JP: あ、えっとですね。D波はグラスノが放出している波っていうの知ってますよね?
EN: Oh, um. You know that D-waves are waves emitted by Grathnodes,
NEW: Ah, um. You know that D-waves are the waves Grathnode emits,

Everyone else: ...

It’s too bad Jakuri doesn’t do any synthesis here. She’d be able to make sense of what Sasha’s talking about. She certainly makes her presence known in the Cynthia events, though, where the combination of Croix and Jakuri often turns the snark up to eleven. Cynthia is usually oblivious, particularly when Jakuri is (superficially) agreeing with her arguably psychotic opinions, but is more likely just being sarcastic. Croix’s dry humor is more of the brutally honest variety, so the interplay often gets to be amusing.

JP: 多分、使用者もろとも空の彼方へ飛んでっちゃうからね。
EN: I think it'll even make the wielder go flying into the horizon.
NEW: It'd probably fly off to the horizon and take the user with it.

JP: 凄いわ……。ここまで乙女心を感じさせるものにするなんて。
EN: That's amazing... You can feel the girliness so clearly.
NEW: Amazing... Such a powerful sense of girlish feeling.


JP: バーニアのどこが乙女心なんだ?
EN: What part of the vernier is girly?
NEW: What part of the vernier has to do with girlish feelings?

JP: ……最低ね。これがわからないなんて、鈍感を通り越して罪よ。
EN: ...You suck. If you can't understand, you're beyond dull. It's
  a sin.
NEW: ...You suck. Not understanding this is a crime surpassing

JP: 悪く言わないであげて。クー君はちょっと罪深い鈍感男なだけなんだよ。
EN: Don't be too mean to him. Coo's just a sinful, dull man.
NEW: Don't be so hard on him. Coo's just a criminally dense man.

JP: ふん……。これからは少し、見る目をつけるための努力をしなさい。
EN: Hmph... You can at least make effort into knowing what to look
NEW: Hmph... Make a little more effort to have a discerning eye.

JP: 俺には一生かかってもわからないと断言できるよ。
EN: I can tell you now. Even a lifetime isn't enough for me to
NEW: I can assure you that I wouldn't understand even after a
  lifetime of trying.

See? You could argue that Jakuri actually means what she’s saying, but I think she’s just mocking the concept.

JP: ……ごちそうさま。
EN: ...Show offs.
NEW: ...Get a room, you two.

Cynthia’s behavior around Croix makes everyone uncomfortable. That comment doesn’t work unless it’s adequately clear what Jakuri is talking about. The bit of extra sarcasm also suits her better.

JP: お、恐ろしい……。ジャクリちゃん、恐ろしいよ。
EN: Y-you're fearful... Jacqli, so fearful.
NEW: F-fearsome... Jakuri, you're fearsome.

“Fearful” more correctly means “afraid” (full of fear) than “frightening” (causing fear in others). “Fearsome” is the oher way around. Jakuri is much closer to fearless than fearful.

JP: そうだよ。これで戦っているクー君…きっと超カッコイイだろうなぁ…。
EN: Yup. Coo, fighting in this outfit... I bet it'll be super
NEW: Yup. Coo, fighting with this... I bet you'll look so cool...

That comes after they’ve made a weapon. How did an outfit get mixed up in that?

JP: これはね、他人との息をピッタリ合わせるのに使う機械なのよ。
EN: This is a machine that lets you match perfectly with other
NEW: This, you see, is a machine you use to perfectly match your
  breathing with someone else.

Sometimes details go missing. There’s also a hint of a superior attitude that went missing, too.

JP: 間違われたらそいつもこれで返り討ちにすればいいのよ。
EN: Then you beat them up with this instead.
NEW: Then you just use this to take out anyone who gets the wrong idea.

JP: それだと悪役じゃなくて悪人そのものじゃないか?
EN: That's a real villain.
NEW: Wouldn't that make me outright evil instead of just seeming like
  a bad guy?

One of several exchanges that suffered.

JP: そうだなぁ、使うときは半径50000ストン以内に民家や街がない事を確認して。
EN: Hmm, make sure there's no homes or towns within a 50,000 stone
NEW: Hmm, make sure there aren't any houses or towns within a 50,000
  Ston radius when you use it.

JP: 50000ストン…って…この世界全体でも直径30000ストンも無いのよ!?
EN: 50,000 stone... But... The entire world isn't even 30,000 stone
  in diameter!
NEW: 50,000 Stons... wait... our whole world isn't even 30,000 Stons
  in diameter!

The unit of distance is normally a Ston, not a stone, but other than that, they did fine here. This is more interesting for the information it gives. A Ston is equal to 3.1 meters according to the Ar tonelico wiki, which gives the bomb a radius of nearly 100 miles and makes Metafalss under 58 miles in diameter. For comparison, the land around Ar tonelico (the Wings of Horus) during the Third Era measures roughly 140,000 Stons (270 miles) by 115,000 Stons (220 miles), most of that being a solid landmass. In other words, Sol Ciel has around 16 billion square Stons (60,000 square miles) of land, roughly the size of the state of Georgia, while Metafalss would barely amount to 700 million square Stons (2,600 square miles), around the size of Delaware, even if the entire area were solid land, which it isn’t. I’d estimate from art of the region that the actual land area is maybe one third of that, probably less, with significant portions (like the Ironplate Desert) that are uninhabitable. Now recall that the population is roughly one million…

Fun Talks with Cloche

First, in event introductions:

JP:  あ、クロア!も、もう…来るならこんな遅い時間に来なくても、もっと早く…い、いえ、
EN: Croix! You didn't have to visit this late. You should have
   come earlier...or not at all.
NEW: Oh, Croix! G-good grief... if you're going to come, you
   should come earlier, not at such a late... n-no, it's nothing.

The EN sounds like she’s still being hostile, or at least fussy over when he visits. What actually happens looks more like she starts to object on principle, then decides she doesn’t really mind after all and drops the objection.

There’s also an unused line, probably a leftover from the first game’s Level E.

JP:  このレベルは無いみたいよ。早々に立ち去りなさい。
EN: There is no level here. Now leave.
NEW: This level does not seem to exist. Leave at once.

Incidentally, Luca has one too, and hers is more interesting:

JP:  あ、クロア。今作はこのレベルは無いんだって。あはんうふんしたかったのに
EN: Apparently they don't have this level right now. Too bad
   'cause we could've...you know what.
NEW: Hey, Croix. I hear this level isn't in this game. It's
   too bad, I wanted to... you know.

Moving on , here are some samples from the conversations:

JP: とにかく、今後はこういうことがないように気をつけなさい!
EN: Anyway, don't let it happen again, okay?
   If the same thing happens again, I'll lecture you like
   I just did. Be ready for that.
NEW: In any case, take care that no such thing happens in the
   future! If I think of anything else, I will have words with
   you like this again, so be prepared for it.

JP: (えらいことになったなぁ……)
EN: (Oh, my...)
NEW: (This has turned into a real mess...)

This is from her very first talk topic. She needs to sound pretentious and bossy for it to have the proper impact. This says a lot about her characterization early in the game: “I just chewed you out over something that’s not really a big deal. I’ll do it again if I think of anything else, too, so you’d damn well better be ready for it.” Croix, meanwhile, starts to realize what he’s gotten himself into.

JP: 聞く耳持たない辻斬りを相手にするのと同じでしたよ。
EN: It was the same as dealing with a bandit who jumps on
   you without saying a word.
NEW: It was like dealing with an uncaring villain bent on
   testing a newly-forged sword blade on me.

Somehow, though, Croix still manages to speak his mind when it matters. He isn’t terribly happy about what happens in his first attempted Dive, especially when Cloche starts accusing him of trying to do something improper to her in her Cosmosphere, so he responds with this bit of witty metaphor. 辻斬り refers to trying out the edge on a new sword, or simply testing one’s skill, against a random passerby on the roadway. Apparently it was once a common enough problem to warrant specifically banning the practice. In short, he’s found a (relatively) polite way to say she acted like a murderous psychopath.

JP: そういえば、ぺぺんべいのことですけど……。
EN: By the way, regarding that Pippencuit...
NEW: Come to think of it, about Pepenscuits...

JP: ……なにそれ?
EN: ...What in hell is that thing?
NEW: ...What are those?

That one was both awkwardly phrased and out of character. Sad, really.

JP: 御子なのがバレた時よりも、そのフォローの方がキツかったわ。
EN: What you said was worse than Cocona's revelation.
NEW: What came after was worse than when she found out
   I was the Maiden.

Here, we have a line that has nothing to do with what Croix said (he barely speaks in the relevant scene) and absolutely nothing to do with Cocona (who isn’t even in the scene referenced). Sometimes I wonder if the translators, and any underpaid overworked proofreaders they may have had, were banned from referring to other parts of the game text.

JP: ルカって、もしかして物凄くだらしなかったりするのかしら?
EN: Doesn't Luca normally wear dirty outfits?
NEW: Would Luca happen to be an exceptionally messy person?

This has everything to do with general tidiness, and is only vaguely related to outfits.

Cloche :3:32948:
JP: ……ああ、教皇の間のあれね。
EN: ...Ah, that throne in the Pope's hall?
NEW: ...Oh, you mean the one in the throne room.

Going out of the way to mention the Pope in English is probably more confusing than helpful, even though the word is there in Japanese. 教皇の間 (which is literally “Pope’s hall” or something very similar) is a derivation of 王の間 (“King’s hall”), which is simply called a “throne room” in English. Since a throne is still a throne whether a king or a pope sits upon it, there’s no reason to call the room anything unusual.

JP: (そういうのが好きな人もいるんだが……)
EN: (I personally know someone who loves ghosts.)
NEW: (Actually, some people love that sort of thing...)

It’s funny how generalities sometimes turn into specifics for no reason.

JP: 随分早くルカと仲直りしたみたいですね。
EN: You and Luca seem to have reconciled. That was so soon.
NEW: You and Luca seem to have reconciled remarkably quickly.

JP: 仲直りも何も、ケンカというところまで行ってないもの。
EN: Well, you haven't fought, so you don't need to reconcile
   in the first place.
NEW: There was nothing to reconcile. After all, we didn't go
   as far as fighting.

The dispute was clearly between Luca and Cloche, so why would Croix need to reconcile anything?

JP: さーしゃ、随分と元気になりましたね。クローシェ様、一体何をしたんですか?
EN: Sasha, you look fine. What did you do for her, Lady Cloche?
NEW: Sasha was much more cheerful. What did you do, Lady Cloche?

Since when is Sasha in the bedroom or tent with them when they’re talking at night? That’s a bit creepy…

JP: ジャクリも同じようなコスモスフィアだけど、やっぱり、
EN: Jacqli's Cosmosphere is still somewhat similar to ours.
   I wonder if I can train to make such a world as hers?
NEW: Jakuri has a Cosmosphere much like it as well.
   Could that mean it's possible to do that sort of thing
   through practice?

Jakuri’s Cosmosphere is similar to Frelia’s Binary Field, not to Cloche and Luca’s Cosmospheres.

JP: ……けど、なんか悪人って言うよりはなんていうか。
EN: ...But anyway, she is more than just an evil girl...
NEW: ...But she's not so much a villainess as a... how should
   I put it?

JP: 言葉の悪い不良娘、って感じの方が強いわよね。
EN: Yeah, she's more an unfriendly delinquent girl.
NEW: She gives a stronger impression of being a badmouthed
   juvenile delinquent.

You can probably guess who this is talking about. Wouldn’t they be surprised if the knew about some of the things she did…

JP: けど実際問題、100人まで行くとは思いませんでしたよ。
EN: But as a matter of fact, I didn't think they would get any
   more than 100 members. I feel rather bad for those enemies
   who get attacked by more than 100 Reyvateils with their
   powerful magic.
NEW: But the fact of the matter is that I never expected it
   would go as far as a hundred members. I almost feel sorry
   for the enemies being attacked with magic from a hundred

No one says anything about going beyond one hundred.

JP: で、でも、サイズが合わなくて着れなかったのよ。
EN: But, it was too small at the chest. I had to give up...
NEW: B-but the size was all wrong and I couldn't wear it...

While it’s possible that it’s what she means, there’s no mention of her chest.

JP: べ、別に変な意味じゃなくて!ただ、えっと……。
EN: I didn't mean that! I just...
   ...We're just going to sleep and that'll be all.
   I was wondering if you would mind if I slept here with you...
NEW: N-not in any funny way! But, um...
   ...As long as you're going to bed anyway, there's no
   problem if you sleep here...

First, she’s protesting in advance that she doesn’t mean what she’s about to say in any sexual way, not taking back something she already said. Second, they’re in Cloche’s room, so it would be him sleeping here with her, not her sleeping here with him.

And finally, here’s part of the conversation voted most likely to prompt Croix to just give up and quit the Knights while he still has some dignity left:

JP: ……まさか、変な趣味があって避けられてるとかじゃないでしょうね?
EN: ...Is it because you have some kind of perversion and
   they're all avoiding you?
NEW: ...It couldn't be that you have deviant interests that
   cause you to be avoided, could it?

JP: 俺をどういう目で見てるのかは知りませんが、そういうことじゃありませんから……。
EN: I don't know what you think of me as, but that's not the case.
NEW: I'm not sure how you see me, but it's nothing like that...

JP: じゃあどうしてなの?女性嫌いとか?それとも、あのココナちゃんみたいな
EN: Then why? Are you immune to girls? Or, can you only function
   in the presence of a young girl, like Cocona?
NEW: Why, then? Perhaps you dislike women? Or perhaps you need
   her to be a little girl, like that Cocona?

JP: ……パートナーのことはさておき、まずはその勘違いのことから話しませんか?
EN: ...Before we talk about a partner, why don't we talk about
   this misunderstanding you have about me?
NEW: ...Could we set aside the question of a partner and first
   discuss your misunderstandings about me?

Poor Croix. First Cloche suggests that he has some kind of disturbing fetish that scares off potential Reyvateil partners, then she questions his sexuality and practically accuses him of being a pedophile. On the other hand, I have to wonder what it says about her that she tends to imagine a perverted explanation whenever she doesn’t understand something. Croix has no partner? He must have some weird sexual kink. Luca’s a Dive Therapist? That’s obviously just a fancy name for a whore. Croix gets kicked out when he Dives? Clearly he must have tried something inappropriate. And so on…