Hi, everyone! Aquagon here.
It’s been some time since Beta 3 got released, right? I know I said previously that no other large changes would be done aside of typo corrections and the like, as we had no means to do anything else. Or at least that’s what we thought…
Back in March, I contacted RyleFury from the Atelier Traduction team, which specializes in translating Gust games to French, because I was so impressed with his work on the translations for Atelier Iris: Eternal Mana and Mana Khemia: Alchemists of Al-Revis to French that I thought he could be an invaluable help to the team given his programming abilities and ASM knowledge. He finally started helping us in April, and I’m very glad I took the decision to contact him, as this has allowed us to solve the few unsolvable issues we still had, and we’ve also fixed multiple bugs that were still remaining; not to mention this allowed us to add a few additional extras…
Below you all can see the complete changelog:
-Minor typo fixing in the script. Also, fixed a pointer mistake that caused Zodoma’s attacks to have incorrect names.
-The Deathlandia maps have got their unveiling sequences restored to how they were in the JP version, as well as the new area notification appearing now.
-The inconsistencies between how the guard scores appear in battle and how they appear in the battle results and the battle log screens have been solved: they all show “Terrible” now.
-All song magic and skills are capable of dealing two types of elemental damage at once, and all incorrect elemental damage and extra effects in both skills and items have been fixed. (The skills shown in the screenshots are the IPDs’ Elemental Break attack and Cloche’s Invert Brid song.)
-The bug that caused the “Crash…” effect to appear in the Cosmospheres during a DP event even if the player had enough DP has been fixed.
-The Boss Key feature has been restored in full (the illustration shown is just one of the set that are supposed to appear aside of the loading screen.)
-The incorrect Hymn Crystal sprites for the EXEC_METAFALICA/. download flashback sequences have been changed to the one used for the proper crystal.
-Most skipped dialogues in multiple events have been restored. This includes the voiceovers these lines had in the case they were voiced.
-The English voice option has been excised completely from the game in order to solve the flag problem that made it impossible to unlock some of the anime FMVs for the Extra menu when the game was being played under a Japanese voice setting.
-The Hymmnos font has been reprogrammed so uppercase and lowercase letters can be displayed on the same text window and the glyphs from its 1.1 version have also been added in. This will allow the Hymmnos dialogues to be displayed properly, as the old routine allowed text windows to be only in uppercase or lowercase depending on the first letter used in the line.
-The song “Emptiness” has been added to the Hymn Concert menu accessible under Extras.
-Raki’s Fractal Change attack has been fixed further, as the original fix restored the attack’s functionality but nulled out the part of it that shifted her stats and attack patterns.
-The bug that caused the Replekia tutorial to be interrupted if the player started with a Blue song magic and then changed to Red song magic, forcing the player to reset the game, has been corrected.
-Infel’s diary won’t disappear anymore if the player doesn’t visit Promise Hill during Phase 4.
-The bug that made it impossible to continue progressing through Cloche’s Cosmosphere if the player gets kicked out during the Lv. 4 introduction event due to insufficient DP has been corrected.
-Sasha has been removed from the crowd in the introductory event to the Tower to the Heavens and her NPC form was also removed from the entrance to that same location due to causing a continuity error when she appears and talks to the party upon their return from Sol Marta after the final battle. The only line she got as an NPC was reassigned to an NPC girl.
-A second Deathlandia map graphic has been added for Luca, as originally both Deathlandia versions used Cloche’s map graphic. Similarly, both map graphics have been edited to fix punctuation issues. (Any graphic issues you see in the 3D model at the left are due to PCSX2 not being able to render properly the world map models.)
-The game displayed a fake value for the Sync Rate resulting from multiplying the number of Heroine Topics seen by the player by 100 to then divide that result by the total number of Topics, instead of the true one which adds together the Sync Rate given by each individual Heroine topic (each topic has a specific Sync Rate value, and there are even some that don’t add anything to the Sync Rate total), which is also the value actually used in the SP gained after battle calculations and Synchronity Chain activations. This has been changed so the game now displays the true Sync Rate. (Both screenshots were taken from the same save file.)
-A glitched event in Cloche’s Imperial has been fixed.
-A glitched event related to the Sphilial Pose in Cloche’s route has been fixed.
-The dummied out events for repeating lost battles in Jakuri’s Cosmosphere have been reinstated.
-Some of the area names that appear next to the Encounter Bar have been pushed a bit to the left so they don’t leave the screen’s limits.
-The graphical bug that caused the encounter bar to refill itself after using the Funbun’s Crisis! item and triggering an event, yet still making it impossible to encounter monsters until the player left the area and returned or used Curse of Geugo item has been fixed.
-The purple portal in Dreamy Fields has been changed so it only appears after Shun activates it at the start of Phase 4.
-The circling light effect that appears at the top left of the Infelsphere Lv. 5 map after Nostalgic Home has been cleared has been removed.
-All the monster descriptions that remained only as unused text in the Japanese version have been translated and reinstated.
-A few graphics have been changed in order to allow for some character and area name changes. These are the following:
- Most Deathlandia areas
- Sky Plains -> Celestial Plains
- Goro -> Gengoro (includes removing the “nickname” compromise we made from the dialogues)
- Big Sis -> Young Woman
- Big Bro -> Young Man
-The dummied out events (one for each route) that allow players to access Deathlandia again from Lakra in Phase 5 have been reinstated.
-The dummied out event that allows Shun to teleport the party to the Moon Culvert entrance after Reisha has been abducted has been reinstated.
-The missing tutorial events for the Heroine Topics, Synchronity, Evolved Song Magic and the second missing half of the Jamming tutorial have been reinstated.
-Dummied out events that show the shopkeepers berating the party if they haven’t synthesized in a long time have been added back.
-Events where Skycat/Sasha show concern about Luca/Cloche being absent from the party (depending on route) have been added back.
-All the dummied out conversations with Cynthia have been added back.
-The dummied out barriers and switches that were supposed to exist in the Gyro Stabilizer and the Tower to the Heavens have been added back.
-A mini dummied out event has been added back in Cloche’s Cosmosphere Lv. 1 in the Abyssal Darkness point. This disappears after the second event in the Tower of Life.
-An event in which Cloche gets angry and the Song Magic tutorial is skipped has been added back. It can be activated by refusing to open the song menu three times.
-Several prototype events that couldn’t be integrated into the game due either to storyline conflicts, design and structure clashes, or unknown requirements, have been added under an additional Prototypes section accesible under Extras.
-A Hard Mode has been added. This features the following:
- All enemy stats have been increased.
- Some enemy attack patterns have been adjusted.
- The guard timing leniency given by the Guard+ family of Girl Power skills that some IPDs bestow has been reduced.
- The boost given by Replekia to Song Magic has been greatly reduced.
(None of the above affects at all anything in the Normal and Easy difficulties).
Okay, that’s the extent of the changes made this time around.
Beta 4 will include all of them and it should be going up this weekend, so I hope you all will be looking forward to trying it out. I think you’ll really enjoy AT2 even further once you get to try out all these changes!