Category Archives: Releases

Final Patch Released!

Hi, everyone,
I hope you had some Merry Christmas!

I apologize about the fact this project has taken so long, as no doubt several of you must have already lost your patience and interest on it as you were waiting, but despite that, I’m glad to announce today that the time has come. Yes, as you just read, the final release for this patch is finally here! You can get the patch for your respective version of the game over at the download page.

This patch is the culmination of all the efforts we have made during these last few years, and aside of containing everything that was covered in Betas 4 and 5, it also contains a few extra fixes and script corrections.

As for applying it, please keep in mind that you will need the .iso of the game to be able to use this patch.
While we don’t really care about how you obtain your copy, we ask you to refrain from asking for, or providing, any links to sources on the blog or on the forums.

Note: All save files from the US, undub and previous betas will work with no issues at all, except for the possibility of having the flags to some of the events we restored, missing. However, saves from the EU version are not compatible because your EU game will get patched to the US version as part of the patching process.

Warning: From the extensive testing we have conducted with the patches, all methods for playing the game, such as burned discs with a modchip, internal HDD and SMB through OPS2L, and PCSX2 should all work with no issues at all. However, we advise against playing through an USB loader due to bandwidth issues that lead to videos or game hanging.

Additionally, if you run into any issues or have any comments you want to make about the final patches, feel free to do so over at this forum.

And well then, I just want to say… It’s been a pleasure to work with everyone on this team. Despite having so many members come and go, it was a nice experience being able to work on a game I loved so much and get its script improved to the level we have now, not to mention delving into the technical parts of it and figuring out the minor bugfixes I did myself in addition to translating, as well as seeing RyleFury correct the most problematic bugs. Therefore, I want to express my thanks to everyone who was involved with this project in some capacity at one point: Ayulsa, fetjuel, Kari, TerraBreaker, Morganite, Cless, kWhazit, void, Soukyuu, RyleFury and finally, Zak Blayde, thanks for putting all the efforts you did in your own personal way to make this project a success.

Important Update Released

Hi everyone.

During our tests with Beta 5, it has come to our attention that a critical bug was detected during the event in which EXEC_METAFALICA/. is sung: right after the boss battle that takes place as the song is sung, there is a point in which the screen turns white and the music changes. At this point, the game locks up completely, preventing players from advancing further.

Therefore, we have addressed this and released a Beta 5a with the fix for this freeze. If you are playing Beta 5, please come over to the forums and download this update so you don’t run into this problem.

Beta 5 – More polishing and fixes

It’s been almost three months since the last release, so we thought it’s a good idea to release another beta. This way those of you not following the progress on our forums will get at least some kind of indication we are alive and working.

The update fixes another batch of stuff as well as adds some more polish to the dialog timing. Highlights include fixing the damage overflow that resulted in healing monsters instead of damaging them as well as making Healing Incense actually work. For more details (and the download), see the release post on the aforementioned forums.

As always, any feedback is welcome.
Happy testing!


Beta 4 is now up!

Hello everyone,

beta 4 is up now – a big “thank you” to RyleFury who did most of the changes this time around!

The download link to the patch is at the usual thread in the forum.

Not much more to say, since aquagon already posted all the changes this update contains in the previous post.

We’re looking forward to your feedback – have fun!


Beta 3 released

Hi everyone!

I know our update schedule has been pretty sporadic, but it’s mostly because most work has been done behind the scenes. But it’s thanks to all that and your efforts that I’m glad to announce the release of our third public Beta version.

This Beta fixes all the issues with the text you all have found and reported so far over at the forums, but I’m also glad to announce this also contains fixes for several things: songs that had wrong elemental damage in their descriptions, items that had incorrect or incomplete information on their effects description, and finally, we’ve also restored an optional event in Jakuri’s Cosmosphere Lv. 7-C thanks to void’s efforts in deciphering how the game unlocks events and also having noticed a little oversight Gust made while designing that particular Cosmosphere level.

If you’re interested, please go ahead and download the patch. We’ll be waiting to hear from you all about it! Likewise, if you find anything that seems off in the texts or any other sort of problem, please make sure to report it!

Start of the Public Beta Testing

Hello, everyone!
aquagon here.

I’m sorry we’ve been so long without posting anything on the blog, but since everything we’ve been doing ever since Soukyuu posted the details about his work on the graphics was playtesting the alpha versions of the patch, there was nothing interesting to discuss just yet.

However, I’m happy to say that has ended: the alpha tests are finished, and we’ve reached the conclusion that, since there were no glitches or bugs that hindered in any way the enjoyment of the game or that made it impossible to see the entirety of its content, we’ll be now initiating a public beta test period for everyone out there who’s interested in helping us with ensuring that the patch is as high-quality as possible, as we want to make sure that there aren’t any issues that went undetected by us before we release the definitive version.

Therefore, here’s the information that all prospective beta testers should know:

The beta patch will be distributed at the retranslation subforum of the A Reyvateil’s Melody forums, which needs registering in order to access it. Additionally, all testers should report any issues they find, might they be simple typos or any sort of bugs, as they play through the game in a thread we’ll be preparing specifically for that purpose.

It must be mentioned that the patch will only work on modded PS2 consoles and on computers that have enough power to run the PCSX2 emulator, so please keep this in mind if you plan to be a tester or to play through the full patch once this last round of tests is completed. If you fulfill either of these requirements, then you should be okay: the patch will include instructions on how to apply it to the game, and if there’s any kind of problem, we’ll be glad to assist with it. You are also required to have a copy of the game. However, don’t dare to ask about where to find ISO images of the game in any of its versions, as such questions will be ignored and the posts asking them will be deleted.

Anyway, good luck to everyone who wishes to join the tests, and thanks for your interest in the project!